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Re: Server Mod Updates - V2.4.21 [30.03.2018]

PostPosted: Sat 31. Mar 2018, 11:04
by doc
Changes during the last 2 weeks:

  • !hit (name) now can also show the hit messages of other players (to moderators or higher)
  • !taxi/truck/tank/boat/portal now use effects
  • !taxi/truck/tank/boat/path/obj/eff/spawn/build/portal now snap the entities to the ground (if no height was given)
  • !count/mark now use the previous class, if no class was given (similar to !spawn/spawnr)
  • Replaced !build (building) (height) (mode) (team) with !build (building) (distance) (height) (mode) (team)
  • Replaced !portal (height) (prestige) with !portal (distance) (height) (prestige)
  • Various improvements

Re: Server Mod Updates - V2.4.25 [15.04.2018]

PostPosted: Sun 15. Apr 2018, 21:50
by doc
Changes during the last 2 weeks:

  • ?(command) now also shows the allowed options for parameters (e.g. near/far/old/new/all, 0-100)
  • !count/mark now can also count/mark entities with a given model (e.g. !count barrel, !mark brary/architectu 12)
  • !spawns now can also show vehicles with a given substring (e.g. !spawns asian)
  • !spawn now can also add respawing entities (e.g. !spawn car mp red 120)
    Respawning entities keep the original rotation and stop respawning when removed
    As always, most parameters can be skipped (see ?spawn for details)
  • !spawn now can also add items with modifications (e.g. !spawn fy laser silencer scope)
  • !spawn now can also add vehicles with buyzones or spawnpoints
  • !spawn now stores the added entities in an own list (similar to !obj/path/maze/...)
    If an item is picked up or a vehicle is entered or an actor is killed, it gets removed from the list
    So !spawnr/clear do not remove entities, which are already in use (use !spawnr (class) instead)
    This also works with respawing entities
  • !spawnr (near/far/old/new/all) now only applies to the added entities (to avoid unintended removals)
  • !spawnr (class) (near/far/all) applies to all entities (as before)
  • !clear now also removes added entities
  • Bought Cars now have random colors
  • Changed a few objects, items and vehicles on Mesa and Beach
  • Changed the following prices:
    Scar: 175 => 150
    Gauss: 2000 => 1200
    Incendiary attachment: 250 => 50
    Incendiary ammo: 125 => 50
    Trolley: 50 => 25
    Gauss Vehicle: 100 => 200
    MOAC Vehicle: 400 => 250
    MOAR Vehicle: 500 => 300
    MOAR Hovercraft: 600 => 350
    Spawn Truck: 100 => 200
    Spawn Boat: 100 => 200
    Speed Boat: 25 => 0
    Helicopter: 450 => 400

Re: Server Mod Updates - V2.4.34 [30.04.2018]

PostPosted: Mon 30. Apr 2018, 12:35
by doc
Changes during the last 2 weeks:

  • !/? (parameters) now re-execute your previous command, but with different parameters (e.g. "!tp e4", "! 10 40" => "!tp 10 40")
  • ?(command) now also shows the types of parameters (boolean/float/integer/string/enum)
  • !commands/maps/players/members (text) now can also show elements with a given substring (e.g. "!maps aim")
  • !buys now shows the required instead of the consumed energy (e.g. the Tac Tank consumes 10%, but requires 100%)
  • Vehicles and turrets now are harder to repair while being attacked
  • Players now get a bit more damage by claymores
  • The Gauss now can be used outside the map again, but is only a bit more powerful than the DSG1 in this area (so it isn't useless)
  • The RPG and C4 now can hurt players again, but only cause little damage (so it doesn't feel like godmode)
  • The Vtol can ram Helicopters again, but only causes little damage (so it doesn't feel like godmode)
  • The Police Car, Auto Anti-Air, Moac Boat, Moar Boat, Gauss Hovercraft and Gauss Helicopter now can be bought in factories
  • The Spawn Car cannot be bought in factories anymore (two land spawn vehicles should be enough and trucks aren't useless anymore)
  • Changed/Added a few vehicle mods (see !spawns for details)
  • Changed the following prices:
    Rifle Grenade: 50 => 20
    Frag Grenade: 50 => 25
    Anti-Air: 300 => 250
    Heavy APC: 300 => 350
    Spawn APC: 350 => 400
    Moac Tank: 300 => 500
    Tac Tank: 2500 => 1500
    Vtol: 1400 => 1200
    Gauss Vtol: 1500 => 1400
    Moac Vtol: 1400 => 1600
    Moar Vtol: 3500 => 1800
    Hell Vtol: 4000 => 2000
    Tac Vtol: 8000 => 4000
    Sing Vtol: 7000 => 5000

Re: Server Mod Updates - V2.4.39 [13.05.2018]

PostPosted: Tue 15. May 2018, 13:26
by doc
Changes during the last 2 weeks:

  • !stadium now rewards all participants on the end of each round
  • The bank bonus now is 200-1000 instead of 0-1500 prestige per online hour (to increase the fairness)
  • The bank bonus now depends on your bank level instead of your bank savings (to reward you for spending time instead for being rich)
  • Players now get the same prestige for destroying spawned vehicles as for destroying bought vehicles
  • Players now get individual prestige for killing a Player/Grunt/Alien/Scout/Hunter
  • Players now don't lose prestige anymore when trying to buy items, they already spawned with
  • Premium players now spawn with an FY71 instead of SMG and FY71 in PS matches (to increase the fairness)
  • Buying nuclear ammunition doesn't consume alien energy anymore
  • Turrets now again shoot on nuclear projectiles
  • Rebalanced the damage resistance of Anti-Air, APC, Tank, Heli and Vtol (taking more care of damage zones and weak spots)
    APC and Tank cannot survive dozens of rockets sometimes anymore
  • Changed a few message types (e.g. spam messages)
  • Changed a few items on Mesa, Beach and Steelmill
  • Minor performance gains

Re: Server Mod Updates - V2.4.43 [30.06.2018]

PostPosted: Sat 30. Jun 2018, 15:18
by doc
Changes during the last 1 week:

  • !spot (name) - ALL
    Spot an enemy in PS matches (using the nuke symbol)
    The symbol stays for 30 seconds or until the target dies
    The target can see that he/she was spotted, but not who spotted them
    A team can only spot one enemy every 12 minutes
  • !hunt (name) - ALL
    Hunt an enemy in PS matches (using a bounty of 500 PP)
    The bounty stays for 5 minutes or until the target was killed
    If the target was killed, the shooter gets the bounty, otherwise the bounty is lost without refund
    Only your team can see that the targed is hunted, so the target won't hide all the time
    A team can only hunt one enemy every 15 minutes
  • !(option) now can be used as a shortcut for !vote (option) in votings (e.g. !industrial_v2 in map votings)
    These dynamic shortcuts for !vote (option) only exist during the voting
    If !(option) is already used by a real command, you have to use !vote (option) instead
    !yes/no now are also just shortcuts for !vote yes/no
  • Minor improvements

Re: Server Mod Updates

PostPosted: Tue 28. Aug 2018, 23:39
by doc
I've been a bit busy lately, but I hope to continue this project in a few weeks.