Script Updates

Talk about German Crysis in general.

Re: Script Updates - V2.0.6 [13.02.2015]

Postby DieAerzte94 » Sun 15. Feb 2015, 20:58

Changes during the last 2 weeks:

Commands:
  • !level and !levelr now can also be used by moderators
Gameplay:
  • Protected players cannot be frozen anymore
  • Admins and moderators now can see the disconnect reason of players in their console
  • Added a few experimental fun weapons (teleport gun, impulse gun, object gun)
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Re: Script Updates - V2.0.6 [13.02.2015]

Postby AMD » Wed 11. Mar 2015, 20:54

Du scheinst das Skript ja ordentlich aufgeräumt zu haben ;)
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Re: Script Updates - V2.0.6 [13.02.2015]

Postby DieAerzte94 » Wed 11. Mar 2015, 21:36

Kann man so sagen. :)
Was noch fehlt ist stärkere Modularisierung, aber das hat Zeit.
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Re: Script Updates - V2.0.16 [31.03.2015]

Postby DieAerzte94 » Tue 31. Mar 2015, 15:44

Changes during the last 4 weeks:

Commands:
  • !bans - MODS
    Show the bans
  • !turrets - ADMINS
    Toggle automatic turrets
  • !stuck, !portal, !arena and !stadium cannot be used near enemies anymore
Gameplay:
  • Increased the price of incendiary ammo
  • Reduced the capacity for incendiary ammo
  • Uncapturable additional bunkers now show a message, when trying to capture them
  • Players now cannot survive a free fall with a certain technique anymore
Technics:
  • Improved the map system
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Re: Script Updates - V2.0.31 [14.04.2015]

Postby DieAerzte94 » Tue 14. Apr 2015, 12:52

Changes during the last 2 weeks (and a few older changes):

Commands:
  • !info - MODS
    Show the current server status
    Replaces !version
  • !watch (name) - MODS
    Watch a player and show their health, energy, mode, item, vehicle, seat, damage, ping and prestige
  • !strength (value) - ADMINS
    Set the punch strength
  • !cg (name) (mode) (value) - ADMINS
    Give a player a "Cheat-Gun", which adds the following features to a weapon:
    - teleport
    - impulse
    - add, remove, move, rotate, scale and clone objects
  • !cgr (name) - ADMINS
    Remove the "Cheat-Gun" of a player
  • !portal and !inside now work on any map
  • !portal, !arena and !stadium now can be used inside challenges, but abort the challenge
  • !lockbunker now uses walls that better fit the bunker's environment
  • !switch now does not kill players anymore when changing their team
  • !spectators now uses the format of !players
  • !level should now better avoid path overlaps
  • !map now uses the best matching mode, if no mode was given
  • !give now automatically removes a suitable weapon to make room for the new one (if neccessary)
  • !give, !spawn and !x now block several inputs that can crash the server
  • Removed !challenge stop
  • Improved the automatic spell correction of chat commands
Gameplay:
  • Chat entities now always use the color red
  • Vehicle explosions now always kill all unprotected passengers
  • Players in vehicles and on ladders now can also be teleported
  • Players now get muted for a few minutes, if they send too many messages in a short time
  • Jailed players cannot change the team or spectate anymore
  • Dead players in jails or challenges now get revived directly inside the jail or challenge
  • Players who finish a challenge inside forbidden areas now get teleported back to their bases
  • Forbidden areas now ignore protected players and players inside the stadium, arena or challenges
  • Enabled the forbidden areas on Beach and Shore by default again
  • Moved the stadium and arena on Outpost
  • Added a stadium on Beach
Technics:
  • Improved the script structure
  • Improved the jail system
  • Improved the ban system
  • Improved the spawn system
  • Improved the patch system
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Re: Script Updates - V2.0.43 [29.04.2015]

Postby DieAerzte94 » Fri 1. May 2015, 12:30

Changes during the last 2 weeks:

Commands:
  • !maps now also shows the current position in the level rotation for non-random rotations
  • Removed !debug
Technics:
  • Improved the object system
  • Improved the item system
  • Improved the message system
  • Various minor improvements
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Re: Script Updates - V2.0.49 [10.05.2015]

Postby DieAerzte94 » Tue 12. May 2015, 13:58

Changes during the last 2 weeks:

Commands:
  • !maps now can be used by all players
  • !casino now allows individual stakes (between 50 and 5.000 PP, the default is 250 PP)
  • !casino now only allows winning or losing the whole stake
  • !tp, !up and !fw now teleport the player's vehicle with all passengers, when the player is inside a vehicle
  • !premium now sets a player's premium status instead of giving premium equipment (similar to !mod and !admin)
  • Removed !shop, because !premium now can set all premium privileges
Gameplay:
  • Players now get 500 prestige for a headquarter hit instead of 250 PP
  • Bought weapons now pre-attach suitable attachments from the player's inventory
  • The time of day is now set to a random value between 8 a.m. and 4 p.m. at the beginning of each match (excluding a few maps)
  • Killed players now also see how often they were killed by the shooter
  • Added teleport zones to Shore
Technics:
  • Improved the command system
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Re: Script Updates - V2.0.58 [14.06.2015]

Postby DieAerzte94 » Sun 14. Jun 2015, 18:01

Changes during the last 2 weeks:

Commands:
  • !maze (x) (y) (z) (type) - MODS
    Create a random three-dimensional maze with the given size and type
    A maze can have up to 1024 cells (e.g. 10x10x10 or 32x32x1)
    If you try to add more than 3 mazes, the oldest one gets removed automatically
    Vertical mazes require walljumps or spheres
    Type 1: Only borders are transparent
    Type 2: All surfaces are opaque
    Type 3: All surfaces are transparent
  • !mazer (first/last/all) - MODS
    Remove the oldest/youngest/all maze(s)
  • !lock now only unlocks old locked vehicles, that are no spawnpoints
  • !players now also shows the team (US, NK, IA, SP) and the country of the players
  • Removed !spectators, because !players now also shows which players are spectators
  • !objpos now uses the player's axes (right, forward, up) instead of the world's axes (x, y, z)
Gameplay:
  • When a player joins, admins and moderators now can see their country
Technics:
  • Various improvements

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Re: Script Updates - V2.0.64 [29.06.2015]

Postby DieAerzte94 » Mon 29. Jun 2015, 13:32

Changes during the last 2 weeks:

Commands:
  • !jump, !load and !para cannot be used near enemies anymore
  • !para should now work more reliable
  • Replaced "!challenge status" with "!challenges"
  • !challenges now also shows the type of a challenge (currently "Level" or "Maze")
  • !maze now creates slightly more dead ends
  • !maze now creates only one exit
  • !jail now revives dead or spectating players
  • !rn now removes the nearest entity of a class ("remove nearest") instead of the entity with the given name ("remove name")
Gameplay:
  • Mazes now are challenges
    Use !challenge to enter a maze
    If you reach the exit, you get up to 15.000 PP (depending on the difficulty)
    The difficulty depends on the number of cells, the type and the shape of the maze
    !s and !l cannot be used in mazes
Technics:
  • Improved the challenge system
  • Improved the spawn system
    You can now request up to 2^16 objects at the same time (the engine cannot handle more ^^)
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Re: Script Updates - V2.0.71 [14.07.2015]

Postby DieAerzte94 » Tue 14. Jul 2015, 19:55

Changes during the last 2 weeks:

Commands:
  • !challenges now shows already completed challenges in gray color
  • !mortar now detonates on the highest points of the given position (like rooftops)
Gameplay:
  • Additional bunkers now use the same capture system as original bunkers (including the green progress indicator)
  • Players don't get rewarded for completing already completed challenges anymore
  • PS matches now get extended for 15 minutes instead of 10 minutes
  • PS matches now only get extended, when at least one headquarter was damaged (to avoid unneccessary extensions)
  • PS matches now also get extended, when the headquarters were damaged unequally (as motivation to destroy them completely)
  • The pre-game state is now skipped, when players were online at the end of the previous match
Technics:
  • Improved the bank system
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