Funktionsweise von !mortar und !airstrike

Ideas for the servers? This is the right place!

Funktionsweise von !mortar und !airstrike

Postby doc » Wed 1. Jul 2015, 14:35

Wie wahrscheinlich den Meisten bekannt ist, schlagen die Geschosse von !mortar und !airstrike bisher stets auf Gelände- bzw. Meereshöhe ein. Das bedeutet, falls an der gewählten Position ein Gebäude steht, so finden die Explosionen im Erdgeschoss, statt auf dem Dach statt.

Würdet Ihr es bevorzugen, wenn in Zukunft Gebäude und andere Objekte bei der Höhenwahl berücksichtigt werden? Im Klartext hieße das, dass Spieler innerhalb von Gebäuden besser gegen Luftangriffe geschützt wären, was ja auch irgendwie etwas realistischer ist. Anderseits müssten !mortar-Nutzer insgesamt mit weniger Kills rechnen.
User avatar
doc
 
Posts: 746
Joined: Wed 17. Aug 2011, 18:08

Re: Funktionsweise von !mortar und !airstrike

Postby Vv_Luke » Thu 2. Jul 2015, 19:34

Better protected inside buildings is a good idea!

Since airstrike and mortar will be less effective what about decreasing the time between, lowering the price of Mortar, and lowering the price and rank for airstrike?

Vv_Luke
Sacrifice Today For A Better Tomorrow
User avatar
Vv_Luke
 
Posts: 170
Joined: Thu 31. Dec 2009, 18:26
Location: Ottawa, Canada

Re: Funktionsweise von !mortar und !airstrike

Postby doc » Thu 2. Jul 2015, 22:07

Readjusting the cooldowns and prices in return sounds fair. Until now it's all just a proposal off course. I can live with both versions. :)
On the other hand, I'm a bit afraid, that !airstrike could become almost useless this way, since most of the people in the base areas are inside buildings.
User avatar
doc
 
Posts: 746
Joined: Wed 17. Aug 2011, 18:08

Re: Funktionsweise von !mortar und !airstrike

Postby Vv_Luke » Fri 3. Jul 2015, 22:12

True, most people in the base area are in buildings, but the airstrike will temporarily destroy equipment (tanks, helicopter, trucks etc) that are within the base + it makes alot of noise and looks cool.

Mortar is great for destroying tanks that are camped out near a bunker or building where players are having a hard time defeating it.

Vv_Luke
Sacrifice Today For A Better Tomorrow
User avatar
Vv_Luke
 
Posts: 170
Joined: Thu 31. Dec 2009, 18:26
Location: Ottawa, Canada

Re: Funktionsweise von !mortar und !airstrike

Postby doc » Mon 6. Jul 2015, 13:56

To sum up:
!mortar will now respect buildings and other entities, has a shorter cooldown (12 minutes) and a lower price (800 prestige).
!airstrike stays the way it was.

If someone doesn't like the new version, let me know. ;)
User avatar
doc
 
Posts: 746
Joined: Wed 17. Aug 2011, 18:08

Re: Funktionsweise von !mortar und !airstrike

Postby Vv_Luke » Fri 10. Jul 2015, 17:04

Sounds good

How about bring Kamikaze back? Maybe rank General + 2500pp :twisted: :twisted: :twisted: :twisted:

Vv_Luke
Sacrifice Today For A Better Tomorrow
User avatar
Vv_Luke
 
Posts: 170
Joined: Thu 31. Dec 2009, 18:26
Location: Ottawa, Canada

Re: Funktionsweise von !mortar und !airstrike

Postby doc » Sat 11. Jul 2015, 22:12

Or maybe !kamikaze for free with a cooldown of 5 seconds? :)
User avatar
doc
 
Posts: 746
Joined: Wed 17. Aug 2011, 18:08

Re: Funktionsweise von !mortar und !airstrike

Postby Vv_Luke » Sun 12. Jul 2015, 03:02

Awww, now you're just teasing me! :lol:

Steve
Sacrifice Today For A Better Tomorrow
User avatar
Vv_Luke
 
Posts: 170
Joined: Thu 31. Dec 2009, 18:26
Location: Ottawa, Canada

Re: Funktionsweise von !mortar und !airstrike

Postby doc » Sun 12. Jul 2015, 13:14

Ok, sorry. :mrgreen:
I don't have the former version of that command.
User avatar
doc
 
Posts: 746
Joined: Wed 17. Aug 2011, 18:08


Return to Ideas

Who is online

Users browsing this forum: No registered users and 2 guests

cron